﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TinyEngine.Core.Entities;
using TinyEngine.Core.Components;
using TinyEngine.Core;
using TinyEngine.Core.Scene;

namespace PlatformerGame.Components
{
    public class PlatformerPhysicsComponent : TinySceneComponentBase, ICopyable
    {
        public PlatformerPhysicsComponent(TinyScene owner) : base(owner)
        {
            
        }

        public override void Update(float elapsed)
        {
            
        }

        public override void Register()
        {
            
        }

        public void CopyTo(object item)
        {
            
        }

        private List<PlatformerEntityPhysicsComponent> sceneItems = new List<PlatformerEntityPhysicsComponent>();
        public void RegisterSceneItem(PlatformerEntityPhysicsComponent entity)
        {
            sceneItems.Add(entity);
        }
    }
}
